// TOWN SPECIAL ENCOUNTERS
//    Town 163: Tevrono

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(3260,"General Baziron");
	set_personality_name(3261,"Ozmo");
	set_personality_name(3262,"Tenuta");
	set_personality_name(3240,"Maertok");

	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(10300,"We abandoned Greendale.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(10300,"We make our stand here.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(16320,"We must fight back.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(16320,"It is good you are here.");
	if ((get_ran(1,0,100) < 10) && (gf(308,0) == 0))
		give_char_text_bubble(16320,"Gale is of no help.");
	if ((get_ran(1,0,100) < 10) && (gf(308,0) == 0))
		give_char_text_bubble(16320,"The Empire abandoned us.");
	if ((get_ran(1,0,100) < 10) && (gf(308,0) > 0))
		give_char_text_bubble(16320,"Go to Blackcrag.");
	if ((get_ran(1,0,100) < 10) && (gf(308,0) > 0))
		give_char_text_bubble(16320,"I must stay. You give us hope.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(16302,"I make maps.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(16302,"You trapped here too?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(16302,"I have to get out of here.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(16301,"I make fine weapons.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(16301,"I am proud of my work.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(16301,"Phew. So busy.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(16301,"Need a blade, warrior?");


break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

